Doom - Fury X Benchmarks

Doom - Fury X Benchmarks



  I'm a little late to party by a few days, but better late than ever. Doom is one of the most highly anticipated titles of the year. Since it’s awesome E3 reveal gamers have been drooling and waiting to get those wonderful graphics on their monitors. Well that has come for many fans. Usually the graphics shown at E3 aren’t used in the final product. That is not the case with Doom. The game is gorgeous and offers plenty of settings. So even if you are gaming on a laptop you can tweak tons of graphical settings to suit your needs. With all of that being said Doom can still stress some of the fastest cards on the mark at high resolutions.

  As Doom fans expected, it doesn’t take long to start killing demons. The game places you in all types of situations and definitely has an old school feel to it. It has everything you’ll expect, tons of violence, tons of blood, demons, monsters, cool melee kills, enemies giving the player health\ammo and the list goes on and one. The gameplay is fairly fast paced and the enemy AI appears to get more difficult as the game progresses. The game makes you feel like a real bad ass, however, the enemies will try their hardest to kill you. Just when you think you are man handling everything in sight a sneaky enemy might pull a OHK [one-hit-knockout] and it’s usually gruesome. Everything in this game is gruesome. It reminds me of the older days when games were violent just to be violent.

  With all of that being said let’s get to what you came here for, the Fury X benchmarks. Here is my setup:

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GTX 1080 – What’s not being discussed

GTX 1080 – What’s Not Being Discussed

GTX 1080


Ansel And Nvidia Gamewoks Coming To VR

  The GTX 1080 was revealed to the world on May 6th, 2016 and there has been a ton of hype surrounding the GTX 1080\1070. Obviously the hype train went off the rails once Nvidia started revealing information about the GTX 1080 and enthusiast speculation started to run wild. Nvidia kicked off the presentation with Ansel. Which is basically tech we’ve had for a long time now, but the difference is that you can adjust various image quality settings in-game, including upscaling and take a picture directly in-game. Instead of using print screen, your favorite program that capture in-game screenshots or using the built-in screenshot function that some games offer, Nvidia has you covered. I’m not sure how many gamers still use print screen, but I’m sure the non-savviest users aren’t using print screen at all. Ansel also allows gamers to control the camera and take 360 shots. This feature won't be supported in all games.

VRworks smg

  Ansel is far from the issues surrounding the GTX 1080, but it’s something Nvidia is pushing for some current and future titles to entice gamers to purchase their GPUs. This is expected since Nvidia does want to sell as many GPUs as the next company. I actually remember a feature similar in Ansel from the old Halo 2 game in which the Halo developer spoke about taking 3D screenshots in-game and actually showed the fans .


I believe I've found the Halo 2 3D screenshots from 5/28/2004. This was the first thing that popped up in my mind when Nvidia was presenting Ansel and the 3D environments.

This has 100% nothing to do with graphical performance. Nvidia goes on to pitch their black-box, PhysX, to VR developers. They are also including VR audio with their Gameworks. All of this is wrapped in their latest and greatest black-box named Nvidia VRWorks. Hopefully there is an open source alternative available or in the works because we all know what Nvidia Gameworks is capable of on their own hardware and AMD hardware. We need more open source alternatives and less black-boxes.

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Hitman DirectX 12 Fury X Benchmarks

Hitman DirectX 12 Fury X Benchmarks


Hitman DX12

  I've finally been able to get my hands on a DirectX 12 title. Ashes of Singularity was the first DX12 title to feature benchmarks, but it’s still in Early Access at the moment. Ashes of Singularity actually releases on March 31st. Hitman has released with DirectX11 and DX12 support on Day 1. DX11 was available during the Hitman Beta. AMD really showed their strengths in DX11 with this title and now everyone wants to see DX12 results. I’ve been playing the Hitman series for many years and I love the franchise.

  The latest release has been met with criticism across the board. From the “intro price” [14.99], to the episodic releases, to the game not releasing at midnight on March 11th on Steam, Hitman has had plenty of people up in arms. This isn’t the first episodic title I’ve come across so it doesn't bother me as much. There was a game on the PS3 named Siren that originally released in an episodic fashion. With all of that being said Hitman fans can finally rejoice. DirectX 12 has met some criticism, but overall it benefits the future of PC gaming. I’m making this intro longer than it really should be so now I’ll give you what you came for; PC specs and benchmarks.  

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Batman: Arkham Knight Benchmarks GTX 670 SLI

Batman: Arkham Knight Benchmarks GTX 670 SLI

Real Time Benchmarks



  If you are playing this title on consoles then you are probably enjoying the game. If you are attempting to play this on PC then 9 times out of 10 you are having issues. Warner Bros. & Rocksteady has pulled the game from Steam to address serious performance issues across a wide number of GPU models for both AMD and Nvidia. On Steam there are literally thousands of down votes along with angry comments from PC gamers. To make matters worse there are a ton of settings missing and graphical content missing from the PC version. Rocksteady has since released one of many patches. The game remains absent from Steam, however, you can still purchase the $39.99 Season Pass.

  Fortunately there are plenty of gamers who have tips that will help the game run smoothly. I have applied these fixes [that should've been fixed by the outsourced developers before release] to the ini files and so far they have worked perfectly. Due to my VRAM limitation I've decided to benchmark the game @ 1440p with no Nvidia GameWorks and 1080p with Nvidia Gameworks. Everything else will be 100% maxed. Well at least I'll max what Rocksteady\Iron Galaxy allows me to. Nvidia latest drivers crashes so I feel back to 353.06 graphic drivers.

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Rise Of The Tomb Raider DirectX 11 & 12 Benchmarks

Rise Of The Tomb Raider DirectX 11 & 12 Benchmarks


  DirectX 12 is still in the early stages and I’ve decided to pick up Rise of the Tomb Raider for the newest API. Not only for the DX12 API, but I’m a Tomb Raider fanatic. I can still remember when I used to play the Tomb Raider games back in the 90s\2000s. For the record I own every Tomb Raider game released across several platforms, so I’m serious when I say that I’m a TR fan. I’m still excited about DX12 nonetheless and I’ve ran tons of DX11 & DX12 benchmarking test. I’ve also performed some frame time tests as well. Unfortunately, we still haven’t received a “full” DirectX 12 title yet. So far we have Gear of War: UE, Hitman and now Rise of the Tomb Raider. Hitman did a great job with DX12, but there are still a few issues that need to be ironed out by the developers, Nvidia and AMD. Gear of War: UE, Hitman and TR were built with more than one API in mind. That’s expected since there are still a lot of gamers out there with DX11 only GPUs, but a lot of older GPUs can run some DirectX 12.

I’m sure once the developers start focusing solely on either Vulkan or DirectX 12 things will get much better. Well take what they give us for now. You can check out my Hitman review here:

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